This Decoder podcast episode analyzes Microsoft's struggles in the gaming market, focusing on Xbox's performance and the Game Pass subscription service. The interview with Ash Parrish, a Verge video game reporter, discusses Xbox's past missteps (like the Xbox One launch), its expensive studio acquisitions (Bethesda, Activision Blizzard), and its shift towards a multi-platform, cloud-gaming strategy. Parrish highlights the challenges of Game Pass, including its slower-than-expected growth and the difficulties faced by game developers in participating. The discussion concludes by considering whether Microsoft's strategy of becoming a software-focused gaming giant, rather than a hardware-centric one, might ultimately succeed. One key takeaway is that the success of Game Pass hinges on solving technical challenges in cloud gaming and creating a more compelling value proposition for gamers beyond simply offering a vast library of titles.