This lecture on Deep Reinforcement Learning (DRL) begins with an overview of how DRL combines deep learning and reinforcement learning, highlighting its applications in exceeding human performance across various tasks like playing Atari games, mastering Go (with AlphaGo), and strategy games like StarCraft. The lecture explores the limitations of supervised learning in complex games, emphasizing reinforcement learning's strength in making sequences of good decisions through experience. Key concepts such as agents, environments, states, actions, rewards, and the importance of delayed labels are defined. The lecture uses the "Recycling is Good" example to illustrate core RL principles like maximizing return, the role of discount factors, and Q-tables. The lecture transitions into deep Q-learning, addressing the challenge of large state and action spaces by using neural networks as function approximators. The lecture includes training tips, such as experience replay and epsilon-greedy exploration, to improve the efficiency and effectiveness of RL agents. The lecture concludes with an introduction to Reinforcement Learning from Human Feedback (RLHF), explaining how it aligns language models with human preferences through supervised fine-tuning and reward modeling.
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